Mana is essentially the building block of Tetraverse. Each card has an Element type which determines the specific Mana required to pay for its various costs. Mana in the Mana Pool can be tapped to cover the placement Cost of Anima, Tamers, Structures, and Landscapes, the Casting cost of Abilities and Enchantments, and the Upgrade cost of Structures. Manifestation into a further manifestation for Anima also require Mana.
Each turn you draw a Mana from your Mana Source and add it into your Mana Pool. In order to cover a card's various Mana Costs, you tap the required Mana in your Mana Pool. At the start of your next turn, you untap all Mana in your Mana Pool.
During the Inheritor Age, the Human Empire fractured into many different people and nations, each with their own cultures, values, and traditions.
The twelve nations were born and humans began to refine their many talents in a mana-saturated world, each specializing on one of the twelve types of elemental mana forming naturally.
Of these, 4 Elements are known to be Core Elements: Pyro, Terra, Aqua, and Sky.
From the Core Elements, 4 types of Elements can be derived. The 4 Derived Elements include Metal, Nature, Frost, and Lightning.
Finally, the 4 remaining Element types are called Special Elements: Dusk, Bright, Crystal, and Void.